![]() ![]() No regenerating health means that the gameplay slows down, you’re cautious about what you do, and each bullet that hits you feels like it truly matters. ![]() At first I thought this was an odd decision, but after playing through the campaign in 8 or so hours, I completely understand the reasoning behind it. You’re not a super soldier that will single handedly win the war, quite the opposite in fact, as developer Sledgehammer has opted to use a health pack system instead of regenerating health. The chronicle feels much like you’re playing something straight out of Band of Brothers. I was fully expecting the overused trope of ‘find and kill Hitler’ for the overall narrative, but it actually doesn’t go that way at all, instead focusing on a much smaller scoped tale, yet was absolutely instrumental in part of the Allies eventual victory in the war. Heroism isn’t a strong enough word to describe Red’s division by any means, but what Sledgehammer has done beautifully is craft a tale set within the actual confines of historical events. You’ll visit many areas of war, from the D-Day beach storming of Normandy, which is an absolutely emotional journey to experience, to the liberation of Paris, and finally into Germany’s stronghold. Returning to its roots, the twelve-chapter campaign delivers a compelling narrative filled with unique and interesting characters as they fight their way into, and out of, seemingly impossible situations. Your mission, so to speak, is to fight back the Reich as the Allied Forces start to gain a hold of more territory by taking it back from the Third Reich. Daniels and his squad are part of the infamous US 1st Infantry Division. The narrative focuses on the story about Ronald “Red” Daniels and the actions of his squad during 1944 to 1945 within the European theater of war. First up, which is what I was looking most forward to: The Campaign. The game is essentially three different encounters, so I’ve broken each down into their own sections, as each is quite an in-depth and lengthy experience. Well, it looks like it’s time to get the squad back together, as Call of Duty: WWII is a brilliantly crafted cinematic experience with its campaign, an addictive multiplayer that will keep you up into the late hours of the morning, and an incredibly challenging and horror filled Zombies experience. I went in with zero expectations, as I wasn’t sure if Sledgehammer Games would bring back my excitement for the series that I once had years ago. Three years in the making, by over 500 people, Call of Duty: WWII is finally upon us. The World War II genre in games seemed to be over saturated at one point, but it’s been a few years now, so I was excited to see the Call of Duty franchise get back to its roots, to what defined the franchise over a decade ago. I really miss those nights, playing classics like Gun Game mode on Nuke Town for the millionth time. There was a time where a group of us would log on nightly at the exact same time and play Call of Duty until it was far too late to get up at a reasonable hour, every single night. The series was, and still is, an absolute monster for sales though, as nearly every friend on my ‘friends list’ would be playing it at some point, though drastically less so in the last few releases. I’m not sure why it fell off the radar for me, but the last three or so in the series simply didn’t connect with me. ![]() It’s been a few years since I truly cared about, or even really played, a Call of Duty title since Black Ops II to be exact.
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